| Alchemical Potions | ||||
| Potion Name | Color | Components Needed | Effect | Skill |
| Agility | Blue | 1 Blood Moss | +10 DEX (30 sec.) | -- |
| Agility, Greater | Blue | 3 Blood Moss | +20 DEX (30 sec.) | 35.1 |
| Cure Poison | Orange | 1 Garlic | Cures Paralysis/Poison | -- |
| Explosion, Lesser | Purple | 3 Sulphurous Ash | 5-10 damage | 30.1 |
| Explosion | Purple | 5 Sulphurous Ash | 10-20 damage | 50.1 |
| Explosion, Greater | Purple | 10 Sulphurous Ash | 20-40 damage | 65.1 |
| Heal, Lesser | Yellow | 1 Ginseng | + 3-10 HP | -- |
| Heal | Yellow | 3 Ginseng | + 6-20 HP | 15.1 |
| Heal, Greater | Yellow | 7 Ginseng | + 9-30 HP | 55.1 |
| Nightsight | Black | 1 Spider's silk | until daylight | -- |
| Poison | Green | 1 Nightshade | Looses HP | 25.1 |
| Poison, Greater | Green | 3 Nightshade | Looses STR and DEX | 35.1 |
| Refresh | Red | 1 Black Pearl | +25% STAM | -- |
| Refresh, Total | Red | 5 Black Pearl | Full STAM | 35.1 |
| Strength | White | 2 Mandrake Root | +10 STR (30 sec.) | 25.1 |
| Strength, Greater | White | 5 Mandrake Root | +20 STR (30 sec.) | 40.1 |
| * Poison causes a gradual loss of HP over time, until Cured. Greater Poison has the same effect, but also has a 5% chance of permanently reducing STR and/or DEX over time, if left uncured. | ||||
