Tower of Power

by: Adam Aspinwall
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Opening Hand:

Rand[1121](Aes Sedai)
Elayne Trakand
Elayne the Accepted
Pull of the Ta'veren

Characters:

Aviendha
Min
Mat
Mat the Gambler
Perrin
Young Bull
Lord Dragon
The Dragon Revealed
Elaida Sedai
Moiraine Sedai
Siuan Sanche
Leane Sedai
Verin Sedai
Chesmal Sedai
Alanna Sedai
Egwene Al'Vere
Egwene the Accepted
Nynaeve Al'Maera
Lan Mandragoran
Gawyn Trakand

Troops:

Tar Valon Guards x 3
Tar Valon Soldiers x 3
Warders
Younglings

Challenges:

NONE

Advantages:

Saidin Angreal
Saidar Angreal x 3

Events:

Connections x 3
Fireball x 3
Healing x 3
Lightning x 3
Dense Fog x 3
Illusions x 3
Animate Stone x 3
Earth Blast x 3
Power Supression
Carpe Fatum x 2

Strategy:

This deck is a focused One Power deck, with a quick start ability to rival the Villain players' best. With good rolls, you can have out Lord Dragon, Elayne the Accepted, Min, Aviendha, and Mat and Perrin (with one replaced) on turn 2. From there, Rand and Elayne can recruit the Aes Sedai while the others win you a couple early Pattern tokens. One key point is to play Min on turn one. This lets you replace Rand with Lord Dragon, giving him a few more dice to roll on turn two. Discard Pull of the Ta'veren to find The Dragon Revealed once you have 3 Pattern (cost is lowered by 2). Since the only Dark Natured character in the deck is Chesmal, having more dice with Dragon Revealed is more important.

Side notes:
1) For those of you who try to keep to exactly 60 cards, this deck actually plays smaller than its size. Between Elayne's search ability, Pull of the Ta'veren, and Connections, you get through your cards quicker than normal

2) If you don't have Shepherd Rand, the fixed one works almost as well for this deck. It actually can get an even quicker start (all your opening characters would only cost 1 symbol). The drawback is that not having the Aes Sedai allegiance hurts in the long run (especially when Mat the Gambler and Young Bull gain it also).