People of the Dragon

by Lord of the Morning
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Starting Hand:

Rand al'Thor IV
Amys
Dragonsworn
Into the Fight

Characters:

Thom Merrilin
Chiad
Aviendha
Gaul
Rhuarc
Mat Cauthon
Perrin Aybara
Min
Elyas
Berelain
Mat the Warrior
Lord Perrin
Rand the King

Troops:

Light Cavalry x 3
Catapults x 3
Raiding Party x 3
Scouting Party x 3
Wolves x 3
Dragonsworn x 3

Challenges:

None

Events:

Carpe Fatum x 3
Overrun x 2
Heroic Efforts x 2
Blood Tide x 3
Lucky Find x 2

Advantages:

Resupply
Saidin Angreal
Raw Recruits
Longbow

OVERVIEW

This is my first attempt at utilizing the surprisingly small assortment of Aiel forces in the Premier edition. Since there really aren't enough Aiel yet, this deck contains Aiel, Dragon, and Mercenary forces only (keeping as close to the Theme as possible). Anyway, we will use Rand IV for this one (the Flutist), and we will attempt to overwhelm our opponent with sheer numbers. You'll probably need Pattern to recruit Amys, but that's OK. You'll get it back pretty quickly. While none of the troops are exceedingly powerful, your opponent will hate this deck if he plays monster troops against you (Wolves and Scouting Party have special abilities against monsters, and all Aiel are very high Combat). Since the majority of the Aiel cards are characters, we've included Heroic Efforts to aid in troop damage, and Overrun to damage his characters. We'll use Resupply to help us heal, and Raw Recruits to retrieve the ones we lose. Once Rhuarc is in play, our Aiel characters become exceedingly tough. If your opponent uses troops, we'll use Blood Tide and Heroic efforts to kill them off with our 'Super Aiel'. If he uses characters, Blood Tide alone should suffice (if he decides to test his luck). Use Perrin's ability to place his damage himself to strategically eliminate opposing characters, and use Elyas to cycle your Wolves into your hand. You'll only be able to recruit Aiel troops with Amys, Berelain, and Mat the Warrior until you get Rhuarc out, but this shouldn't be too tough. Rand will rise to 5 One Power pretty quickly, and once he has the Saidin Angreal, he should quickly rise to rolling 7 One Power dice a turn. With this Rand, you only need 3 to play Carpe Fatum, so they should be a snap. Once you replace Rand, he'll need 4 One Power to play it, but you'll still be able to play them fairly easily. At this point, you already have at least 8 Pattern, so Rhuarc is either out, or will be as soon as you draw him, and Rand the King will have the Aiel allegiance to simplify your recruitment efforts. Use Longbow mainly to encourage your opponent to keep his characters out of challenges; if he goes into one anyway, attack his best character with Longbow for some easy damage. While not the best card for use in most decks, with the Aiel's high concentration of Combat ability, this card can become very usefull. Advantages are kept to a minimum, so that you can use Lucky Find to get them, and no matter which you decide to grab it should prove useful. While this deck is currently limited in some respects, as a damage-type deck it shoud prove useful. Once Children of the Dragon is released, I'm sure that there will be better Aiel decks out there, but I would think that damage would still be an integral part of all of them.

Total: 50 cards; 4 Opening hand, 46 deck.